|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
155
|
Posted - 2013.01.25 11:59:00 -
[1] - Quote
The MacOS X version isn't native either.
It works with Cider rather than Cedega, but still the Windows code wrapped up in a compatibility library layer.
@OP: chances of truly linux native, OpenGL, no-win-quirks-leveraged version are very close to zero.
Chances that individual devs will take to heart to check the releases work at least with WINE and eventually do something to fix stuff in case of glaring issues: close to one, since it already happened in the past; while unsupported, our platform is close to heart of many people in Reykjavik.
Chances of a steam-delivered version: good, but most likely will still be WINE+Win client. << THE RABBLE BRIGADE >> |
Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
156
|
Posted - 2013.01.29 10:51:00 -
[2] - Quote
Nebu Retski wrote:Eve runs perfectly fine on linux through wine. Afaik the only thing that doesn't work is captain's quarters, which is a pointless part of eve anyway. To be completely honest, there's also the lack of https support in IGB.
For users within large coalitions (like me) where a lot of coalition services are provided only thru SSL sites, it's something of a pain. But nothing that a good dose of alt-tab (or a second monitor ) won't fix.
Nebu Retski wrote:I'd rather have CCP spend all their time and effort in polishing and improving the game then spending countless of man hours on porting the game to Linux. Exactly my feeling.
And I'm playing since Trinity - when the so called linux client was first released: I used it only until it was clear that WINE+Win client was the way to go. << THE RABBLE BRIGADE >> |
Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
157
|
Posted - 2013.02.22 13:58:00 -
[3] - Quote
Seras Victoria Egivand wrote: its like this we know it works under wine but true multi platform support is win win for all.
For as much as I'd love the linux gaming base to be expanded, I also know how much of a resource drain a native client would be.
Fix POSes/roles/nullsec harvesting, then rewrite the DirectX engine in OpenGL, kthxbye. << THE RABBLE BRIGADE >> |
Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
157
|
Posted - 2013.02.27 15:39:00 -
[4] - Quote
Seras Victoria Egivand wrote:Also most game makers dont write there game engine's to be api specific. (also didn't ccp in one of there fan fests say there were working on making the client api less so it would not be dependent on direct x?) The EVE game engine is totally in the hands of CCP.
To the best of my knowledge, they designed, developed and utilized it, basing most of the code on DirectX features. Only thanks to a massive effort by WINE developers we're able to work around most of the quirks - the notable remaining one being the Captain's Quarter.
I dearly hope they reduce their dependence on DX. They were an exclusively Microsoft shop before; since a long time, this is no longer true. Dust is on PS3, after all...
Quote:Sonkut has a great point with the migration of Steam to Nix and the overabundance of popularity of Humble indy bundle with linux games (being that linux gamer tend to spend 2x more then there win and mac os counterparts.)
I think that CCP should actually start looking at mac and Linux as a viable platform. I agree. I hope they're giving up as much as humanly possible from a DirectX-only client. It'll take time, effort and dedication. I won't hold my breath, however. << THE RABBLE BRIGADE >> |
Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
160
|
Posted - 2013.05.06 16:37:00 -
[5] - Quote
...Is that period of the year again? << THE RABBLE BRIGADE >> |
Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
160
|
Posted - 2013.05.07 16:50:00 -
[6] - Quote
Tonto Auri wrote:Nebu Retski wrote:Eve runs perfectly fine on linux BWAHAHAHAHAHAHAHAHAHAHA!!!!!!
?
It doesn't? << THE RABBLE BRIGADE >> |
Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
177
|
Posted - 2013.06.10 08:41:00 -
[7] - Quote
Nebu Retski wrote:That time of the month again \o/
Beat me to it...
We should setup a schedule for who post the "TTOTMA" messages in such threads! << THE RABBLE BRIGADE >> |
Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
178
|
Posted - 2013.07.15 16:01:00 -
[8] - Quote
Python is the "logic" code. It can be easily ported over Linux.
The problem is the rest of the code - namely graphics, audio, network, and a lot of other third-party libraries and technologies (think Vivox for the Voice Chat feature), which is all but native on Linux. And it requires WINE or another way to trick the code to think it's running on a Windows platform. << THE RABBLE BRIGADE >> |
Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
179
|
Posted - 2013.07.30 12:46:00 -
[9] - Quote
Djana Libra wrote:Marsan wrote:CCP compile EVE with winelib We had that, was crap so people used wine instead of the winelib version.
Uhm, no.
The official linux client was provided by Transgaming, which - if any - had an ancient fork of winelib. AFAIK, it was just a windows "classic" client wrapped exactly as it was run inside WINE. With the difference of using a terminally obsolete version of WINE. It was even unable to run the "premium" graphic engine (Trinity / V2), while the current WINE at the time was perfectly able to.
<< THE RABBLE BRIGADE >> |
|
|
|